The Virtual Steamroller: How CGI Paved the Way for 3D's Comeback



This thesis argues for technological development in CGI as a partial explanation for the resurgence of 3D films in mainstream Hollywood cinema after the year 2000. It defines and differentiates between “immersive” and “gimmick” 3D, describes formal aspects of CGI-heavy 2D films from the past two decades, and argues how they created an expectation/desire for 3D cinema.

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Posted by Dustin Jenkins